You can add as many modifier as you want, but probably don't remove any (not tested).At the start of a naval battle, the opposing fleets are automatically divided into divisions, with each division consisting of ships of the same type. Editing the equipment description or name is not yet supported.įor ShipModules, you cannot edit title, effect, or description. When the game is loaded again, the mod will read these files and apply them to the items.ĭo not edit the 'ID' property, as it is needed to apply properly. Exit the game, and open the two text files. Loading a game will cause the mod to export the Rifles.txt and Cannons.txt files to the Mod's install folder inside the game directory. Install the Equipment mod using UnityModManager, start the game and load up a save. Json files will now contains all elements, rather than just what is in your campaign at the time. Expose more properties for rifles/artillery.Fix crash when new guns are added to your game.Some of the multipliers are now configurable for enemies as well.Damage multipliers for different parts of the ship.Add experimental cheats for editing stats.Inf Rifle/Cannon armory stock (Buy once to update).Inf Rifle/Cannon shop stock (Buy once to update).Speed Button Multiplier (Changes speed multiplier value by this multiplier, making game go faster) (* A bit janky with the way the UI controls works.Use the Unity Mod Manager UI to change mod settings. Download the CheatMod.zip file from git rep, then in the "Mods" tab, drag the archive into the program window.Then change the installation method to DoorstopProxy and click Install.Open Unity Mod Manager and select Ultimate Admiral Age of Sea from the Install tab.UltimateAdmiral.UI.MainMenuController.Init:Before
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